Yeah, the Genesis engine also has a speed setting for players and
enemies but for some reason it never ocurred to me to give each enemy
a unique speed setting. I just set them to the default speed, and
didn't think about it after that.
At any rate the figures you gave me squares with what I was thinking
of using for the new speed settings. I think a horse can average 25
miles per hour so 180 to 240 feet per minute sounds about right for
centaurs and similar creatures. Harpies would move slightly slower,
but still quite fast. As for humans 120 feet per minute sounds pretty
reasonable for a brisk walk. So I'd say these speed settings sound
very doable. Thanks for the info.
On 5/10/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> I should have realized that they are all moving at the same rate.
> In the GMA game engine, there is a speed attribute to determine how fast a
> creature can move across a ten foot cell.
> Of course the size of the cell can also change from 10 feet to anything
> In Dungeons and Dragons the rate of movement is 10 feet per minute indoors
> times a modifier.
> For humans it is 12, so the human rate is 120 feet per minute in a dungeon
> This walk is at a fairly brisk, though not strenuous pace.
> For a horse the modifier is 18 to 24 so
> 180 to 240 feet per minute in a dungeon
> For a dwarf it is 6, or 60 feet per minute.
> Skeletons move at 6.
> Centaurs move at 18.
> Zombies at 6.
> Harpies fly at a rate of 15, or 150 feet per minute.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.