I like the differences of the 4 difficulty levels. It allows the gamer to choose how difficult the game is to beat. I have a chess computer that has 64 skill levels. To some, this may seem excessive, but it really is not. Of course, chess is a completely different animal, but the idea is the same. If there were only 1 level of difficulty, a lot of gamers would give up because they aren't skilled enough to beat the game. If they get frustrated and can never win, they'll give up. And have you ever just been in the mood to just go through the game and destroy enemies? Using the easy level will allow it, but the game still must be played carefully.
---
In God we trust.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 9:29 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi Yohandy,
While we're thinking this way--heck, why do we need four difficulty levels?
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Monday, May 10, 2010 9:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

and why couldn't they simply use the options included with the game? why
should the game be simplified when there's no need? if we're gonna analyze
things this way, then I guess enemies have to be slowed down also cause they

kill you too fast, and statues should be removed automatically for the
average player to have an easy time. perhaps there shouldn't be any pits to
make things easier? where do we draw the line?


----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 9:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


I disagree. It will give new players something to help them learn the best
position to jump. True there are going to be those who come to use that as
a crutch I'll admit but that's true of anything in life. And anyway it
wouldn't even be an option for the higher difficulty settings.
He who is valiant and pure of spirit may find the holy grail in the castle

of aaaaggh.
----- Original Message ----- From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 7:27 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Thomas,
I'd vote against such a feature. We need this game to be hard and
challenging, and such warnings will make things much easier which is not
a good thing. you did say that from now on you weren't gonna incorporate
any more user suggestions, and I think you should stick to that. Games
great how it is now. except for that speed idea you mentioned. monsters
with various speed rates would definitely make the game more fun, and
more difficult which is what we need. yes I know there's the toggle
option for the traps but once that option is available, it will be real
tempting to try it if we're having problems. better to remove such
temptations by not including the feature at all.


----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 3:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi Bryan,
Actually, that is something I was meaning to ask the list about. The
feature to warn the player a trap is near is still in the game engine,
but temperarily disabled.  I've even got most of the warnings ready to
go, but was wondering how you, the game player's would like me to add
this feature into the game.
First, we could set it up that those warnings are available on the
beginner level. That works, but there may be times you want it on a
higher difficulty to.
Second, we could have an on/off setting in the program settings to
enable/disable those warnings which makes the most sense to me.
Third, we could do something like a training mode option that pops up
when you start the game like do you want training messages to warn you
of traps, monsters, etc. That is also doable, but option two seams
better to me.
I guess what do you think. I'm willing to do it however you guys think
it would work best in the engine. I state the engine here as once I
add it will be available for just about any game I build unless I
disable it of course.

Smile.


On 5/10/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Or maybe the character warning you when you get within jumping
distance,
though perhaps only on the easy setting. I know Thomas had that set up
that
way in one of the prior Betas where it would warn you on easy but not
on
higher difficulties. Or maybe you could have the option to turn those
on or
off in the settings menu. Guess it depends on what Thomas is willing to

do.
And anyway he's going to focus on getting the really major parts ironed

out
first before he adds anymore user suggestions.
He who is valiant and pure of spirit may find the holy grail in the
castle
of aaaaggh.

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