Lol! That's stretching things quite a bit. I'd say with the engine
written I should be able to have new games done round about three or
four months with the engine depending whatever I need to code to make
the new game. I may have to update the engine from time to time to add
this or that feature as needed. As it is there are still things
written in the .Net version of the engine I'll eventually have to port
to C++ I just didn't take the time to do yet. What we have hear is a
smaller verison of the engine, and before i do my next project I'll
have to add some of the 3d commands and update the A.I. system for an
On 5/11/10, dark <d...@xgam.org> wrote:
> I did actually wonder Tom exactly how much of the code was the engine and
> how much was mota specific. I do now though have an idea of approximately
> how much easier things will be in the future for producing any other audio
> fps or similar now having the engine written.
> Btw, if you wrote thirteen thousand lines in a month, and mota takes up nine
> thousand, I duely expect usa games to be releasing 1 and a half games a
> month from now on? ---- and no skimping on the halves! I'll be expecting to
> see the adventures of Angela Carters' legs! traversing ancient floors and
> booting centaurs where it hurts! ;D.
> Ps: needless to say, this isn't serious, stil I thought the coding average
> as compared to the amount of code taken for Mota itself was pretty
> Beware the Grue!
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