the market is too small for nintendo and other companys to care. that's just
the cold hard fact.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Sunday, May 23, 2010 9:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Future of Audio Games

Actually what gets me so angery is I've tried joining in with sighted games
on my sister's computer.  It's a Nintendo, one of the ones with games where
you've to move around.  I can only really do the bolling game because when
you get s strick it will say "Great shot!" or something like that, same for
if you get a half.  Also there's sounds of skittles falling and my family
tell me how many I get down.  I've won games on it and it's great playing
with my sister and friends, but to be honest I wish it was accessible for
the blind with talking menus and everything.  There's another game called
"Marrio Car"  It's really fast, I think the idea is to drive a car around
avoiding other cars picking up boxs, avoiding electricity and get bonus
objects.  I don't think it'd be breaking any laws to make it accessible for
the blind, or any other visual game for that matter.  If someone stops you
just get them with the disability discrimination act.  We have as much right
to have fun as any sighted person.  Just my own thoughts, and I'm not a
political person, just believe in the blind ruling the world.  <Smile>
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 3:16 PM
Subject: Re: [Audyssey] Future of Audio Games


> I'm sure most people would like that as well. Problem is that our 
> developers are one, two or at most three-man operations generally, so 
> those more serious games would probably quite literally take years to 
> code. And, as has often been pointed out, one really has to be careful 
> when writing games since you have to be sure you don't use copyrighted 
> material since there's no guarantee you won't get caught by the 
> developer and get slapped with a Cease and Desist order as Thomas did. 
> I mean it's another matter if the developer has taken the same route 
> that IdSoft did with the original Quake, which is why we have Audio 
> Quake, but if not it's best not to take chances. You could certainly 
> base your game on one of your favorites so long as you didn't use the
characters.
> We are the Knights who say...Ni!
> ----- Original Message -----
> From: "key stone" <eloheem...@comcast.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 23, 2010 2:16 AM
> Subject: [Audyssey] Future of Audio Games
>
>
>> My first audio game was Battle ship back in 2000, after losing my eye 
>> sight I was going crazy knowing this market was available; although 
>> I'm grateful for the audio game market my thirst for gaming hasn't 
>> been quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, 
>> Mortal Combat ect...player; Audio games tends to stick to kids type 
>> games, and not more adult/real life games like GTA or even Star Wars; 
>> Allot of us have been around since the start of the gaming revolution 
>> and has played systems such as Coleco vision, Atari, Sega and 
>> Nintendo, and has played hundreds of games; I know and hope audio 
>> games will pick up it's pace as technology improves, but I anxiously 
>> wait for some more serious game titles that will expand the adult 
>> audio gamers mind and appetite. I would love to fly that fighter jet 
>> again, go on realistic adventures without goblins and ghost's, and 
>> seriously play a good Football game and finally lead my EAGLES to The 
>> Super Bowl..LOL.. Thanks
>> ---
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>
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