Yes, that is fairly common in modern FPS games. Several of the Tomb
Raider games, as you mentioned, only use music in certain situations.
They are typically triggered by some action in the game like entering
a puzzle room or an enemy is about to attack etc.
On 6/2/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I remember I was one of the public Beta testers for the game. I remember
> that the very first release had a quirk where the music played constantly,
> not intermitantly as in the older versions. I find music to be more fitting
> in a game like that when it's played that way, when it sort of comes out of
> nowhere. I know that the Tomb Raider games, at least the ones I've been
> exposed to, are known for that.
> We are the Knights who say...Ni!
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