Oh! Now I feel stupid! The voice pronounced it to my ears like ladder, but thanks for clarifying! I'll try that and see if I get anywhere next time!

At 09:11 PM 6/7/2010, you wrote:
Hi,
That sound you are calling a ladder is a lever and you should pull it with
the enter key.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Sunday, June 06, 2010 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with MOTA.

To start climbing or jumping, the controll key needs to be held down.
Otherwise the game assume's your runing down stairs or up stairs.
----- Original Message -----
From: "MissWings" <misswi...@lorettotel.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 07, 2010 5:02 PM
Subject: Re: [Audyssey] Help with MOTA.


> Hi all.
>
> I'm going through the demo of this and I can't get the hang of the ladders

> and ropes, at least I think that's what they are.  When you first enter
> the game and walk a little ways it sounds like there's a ladder in front
> of you, but when I press the up arrow to climb it the game just sits
> there.  I have Jaws turned off and I've even tried hitting the K key on
> the keypad in case the arrow keys just don't work that way.  Same thing
> with the rope that's further on in the level.  Anyone have anything to
> suggest, or am I totally missing something here?
>
> MissWings
>
> At 05:52 PM 6/6/2010, you wrote:
>>Hi Thomas,
>>Only problem I have with this is the torches.
>>Best Regards,
>>Hayden
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Thomas Ward
>>Sent: Tuesday, June 01, 2010 7:22 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] Thoughts About Healing Potions
>>
>>Hi Charles,
>>That's basicly what i was thinking of. Any time I take some kind of
>>medication I have to wait a few minutes for it to begin taking effect.
>>I would think healing potions would similarly have to take some amount
>>of time to take effect. It could be something as short as a minute or
>>two for game time, but the basic idea is that you won't drink it down
>>and magically be restored to full health.  Especially, considering
>>Angela gets stabbed with daggers and swords, hit with lightning bolts,
>>shot with arrows, etc and those kinds of wounds won't heal instantly
>>no matter what you use.
>>Also this may force you to rethink your game strategy. If you are
>>getting killed in battle you might have to retreat from the battle,
>>hide somewhere, and drink a potion and wait until your health is
>>restored enough to jump back into the fight. That gets rid of those
>>battles where you are getting pounded, drink apotion, and keep right
>>on fighting. Nobody can do that in real life.
>>
>>
>>On 6/1/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
>> > Healing potions should behave just as swallowed medication.  I like
>> > your
>> > approach.
>>
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