True enough, however current deffinitions of disabilities generally such as the world health organization tend to work on a tick box basis as far as "normal activities" go, and do not considder factors such as how much effort a person takes, what "normal" amounts of effort are taken to do something, how a person's capacity can alter on a dayly basis etc.

Part of the deffinition i'm working on actually covers game accessibility specifically, sinse if "disability" is broardly catagorized as a physical or psychological condition which serves to make carrying out certain desires more difficult, one way of aleviating it's effect is changing the conditions under which those desires are carried out, ----- ie, changing the "normal" rules, such as having access settings in games rather than insisting on a set difficulty.

Btw, while there are certainly games which, even given theoretical amounts of inexhaustible resources and developement time litle or no access option is conceiveable such as boulderdash or rocks n diamonds type games, you might want to have a look at bg boggle from spoonbil software for an accessible grid based word search type game where you attempt to find words horizontally and vertically in a grid of letters for ideas in case you might want to look at accessibility options for word jungle at some point in the future.

Beware the grue!


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