ESA has just released their 2010 annual “Essential Facts about the computer and video game industry” report. The percent of American households that plays computer or video games has risen to 67% from 65%. The average game player age has also risen to 34, and the percent of gamers over the age of 50 has risen to 26% more than those gamers under age 18. All of these figures support the findings spelled out in the white paper written by Eleanor Robinson from 7-128 Software and Stephanie Walker from AbleGamers Foundation.

It is clear that if the trend continues, more and more potential customers will be unable to play computer and video games because age-related disabilities (as well as non-age-related disabilities) prevent them from accessing the games of their choice. If game developers continue to ignore including accessibility options in their games there will be a lot of very unhappy former customers. Since many games take several years to develop, the loss of potential revenue will only continue to increase even if the developers start the changes today. This information might result in more accessible main-stream games if the developers realize the potential revenue loss.

You can read the Gaming on a Collision Course paper at our website, or at the AbleGamers website.

Eleanor Robinson
7-128 Software

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