Well the answer is two fold. Firstly, yup, I'd always walk when playing with fire so to speak unless I knew that part of the level well, just for safety's sake. Secondly, the warning messages do seem to be a bit late IMHO. I don't think there's a delay in triggering them, think it's more about the breath that's been left on the beginning of the ogg files. I've mentioned it in another thread to Thomas already, so hopefully he agrees and sees the problem.
Hth Scott On 7/9/10, Damien Pendleton <[email protected]> wrote: > Hi, > I tried to play MOTA on the training level, but still managed to get burned > in a fire, angela seemed to warn me a second or two too late. Is she usually > slow to warn you, should I walk slower, or is this a bug? She warned me, > funnily and comically enough, during her scream of death. > Regards, > Damien. > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
