It'd be good for me.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 8:38 AM
Subject: Re: [Audyssey] bgt question


Hi Liam,
I don't think that Philip would just make a Space Invaders wizard. I'm sure that you could easily enough have a game builder, asking you what type of game you want to make, and in that situation you could have any game you want to, maybe a few modifications, and away you go. Maybe even have a auto development system, where you still declare variables, but in an interface. Imagine having access to sounds, timers, networks, etc, putting them in yourself from the interface, seeing the completed example and finally understanding how it works based on that? I think something like that would be brilliant for newbies.
Regards,
Damien.


----- Original Message ----- From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 2:36 AM
Subject: Re: [Audyssey] bgt question


Even coming froma  developer, I like BGT due to the fact that it takes
concepts that are advanced and can put them in to something that the
mainstream can use. Unfortunately, if you want to make a game that is any good you need to learn some of the concepts behind programming. You do not
need to be an expert or a numbers genius, but you need to know what your
doing.  Having any sort of wizard would put the entire concept of
originality in jeopardy. Imagine having a space invaders wizard. How many levels, how many enemies, and so forth. Could you imagine if 30 people then spit out space invaders clones? Learning the scripting language will cause people to make much more interesting games, as I think we've already seen,
and will be seeing in the future.  BGT is a system that will allow us to
move forward and not backwards. Having templates would only turn everything
around.



-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 14, 2010 8:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt question

I tend to agree with you on that. That's partly why Audio Game Maker was
such a flop...well that and the documentation was out of date and there was
no support for it.
We are the Knights who say...Ni!
----- Original Message -----
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 14, 2010 7:23 PM
Subject: Re: [Audyssey] bgt question


I must be the one person in the universe who gets annoyed by this.  I
had  always hoped that BGt would be there for people to create new and
original  game concepts. Not to take a generic template and maybe
modify a few lines  and call it a game.  BGT offers an excelent help
file which gives plenty  of  information on how to get started.  I do
not believe that the world should  be spoon-fed everything.  I have
always believed that if you want  something  bad enough, you will find
ways to make it happen.


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Josh Kennedy
Sent: Wednesday, July 14, 2010 8:08 PM
To: gamers@audyssey.org
Subject: [Audyssey] bgt question

Hi Phil,
For those who do not want to learn or dive head on into scripting
right away, will you have a way to create certain types of games
without any scripting?

Josh Kennedy
jkenn...@gmail.com



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