Beware the grue!

Dark.I have every intention of using bgt myself, however after a few days of trial, I had to admit that trying to write a phd thesis, not to mention stage performances, working for audiogames.net and the other things I do just weren't compatible with the amount of time it would take me to learn sufficient skills to develope the game i would wish to.

I may well come back to bgt if my life ever becomes less crowded.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 5:56 PM
Subject: Re: [Audyssey] bgt question


Yeah. While all I've accomplished with BGT is play an intro sound and then an ambience afterward, I can definitely see that it's much more what I've been looking for all these years. Of course life's gotten in the way so I haven't done much with BGT lately.
We are the Knights who say...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 10:49 AM
Subject: Re: [Audyssey] bgt question


Hi,
Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do with it. As a skilled developer I took one
look at it and say no way.

On 7/15/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
Like I said, I think that's why Audio Game Maker was and would have been a
flop even had it worked properly.
We are the Knights who say...Ni!

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