Hi Ryan, Amen to that. I haven't had time to do much testing of my own with the client myself, but I have spend some time looking at pyttsx for my upcoming game development documentation. While I like the concept behind pyttsx it is really not a very good solution. Especially, for a Linux user such as myself. For one thing right now pyttsx only seams to support the free and open source voices like ESpeak. While that is functional when I am playing a game I'd much rather use something like the Dectalk Software, one of the Cepstral voices, or maybe one of the AT&T voices for Linux. Basically, something more human sounding. pyttsx really doesn't have that kind of support yet. As for myself, for my Open G3D engine, I'm considering writing a custom sapi-like library that wraps the Cepstral Swift voices, Dectalk voices, Eloquence, etc all in a single API that allows a game developer to access any and all voices that might be present on the machine. That way if someone owns any commercial Linux voices they can use it with their current game. Perhaps this is something you need to think about in the future too.
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