I would say if it takes you to much work to add a on/off feature, then
don't bother. I like the ideas of changing footsteps, so I am really
looking forward to the new beta!
----- Original Message -----
From: shaun everiss <sm.ever...@gmail.com>
To: Gamers Discussion list <email@example.com>
Date: Tue, 12 Oct 2010 18:57:11 +1300
Subject: Re: [Audyssey] MOTA Character Comments
> well I never use the warnings for traps anyway I use the view command.
> I aggree also about the messages.
> In a game I play in bgt called battlezone enemies say random
> messages, I suppose angela could say victory messages after a battle,
> and or stuff before.
> Saying that its not a major part of my game play.
> At 01:45 p.m. 12/10/2010, you wrote:
> >Hi everyone,
> >I've got a question for all of you that will have some bearing on
> >Mysteries of the Ancients beta 15. It has to do with the
> >messages/comments Angela says when she enters rooms, encounters traps,
> >monsters, whatever.
> >At first when I created Mysteries of the Ancients I liked the idea of
> >having Angela Carter speaking short comments like "Here Comes Trouble"
> >and things like that. Now, after I've tested and played the game for
> >several months I find those same comments distracting and a bit down
> >right annoying. They are simply a bit old if you know what I'm saying.
> >It has come to the point where I'd like to turn them off or just get
> >rid of them from the game completely. Which is why I'm asking you for
> >your opinion on the matter.
> >First, the warning messages. I'm sure some of you are going to say
> >that we still need those in order to locate traps, monsters, whatever.
> >That's no longer the case in beta 15.
> >In beta 15 as per request I've added a queue before each trap to let
> >you know it is there. For chasms, lava, and fire pits you will hear
> >the sound of acrumbling ledge to know you are very close to that
> >particular trap. For spike traps you will here the footsteps change
> >from stone to metal which will let you know you are very very close to
> >the spikes. Basically, there are now alternative means of gathering
> >the same exact information without depending on hearing Angela say
> >"watch out" or "careful now" to know a trap is coming up.
> >Second, is timing. For quite a while now several of you have reported
> >that the trap worning messages either come too soon or too late.
> >About the most extreme case of this is Nicol's recent report that said
> >the "careful now" message didn't even come until after Angela had got
> >burned in the fire pit.This is clearly a problem for anyone relying on
> >training mode to learn the game. It can't remain to work like that.
> >Problem is I've adjusted things, tested, and retested and always seam
> >to get different results. Sometimes the messages come too soon and
> >some times not soon enough. It is basically hopeless. Which is one
> >reason I decided to go ahead and add ledges and other such indicators
> >that a trap is near. It is really the only surefire way to to create a
> >consistant trap warning.
> >So with that in mind if there are now alternative trap warnings in
> >place and the comments like "careful now" aren't that reliable I'm in
> >favor of just removing them from the game. After all, if it can't be
> >fixed why leave it in the game at all.
> >Finally, there is the reason I mentioned above. After I have heard
> >Angela say "here comes trouble" for the thousandth time in the game I
> >tend to get bit sick of hearing it. I'd like to shut it off or
> >something. However, the way the feature was incorperated into the game
> >itself there is no way of turning it on/off without rewriting a good
> >deal of code. It would be quicker and easier just to delete the
> >hundred lines or so than it would be to write a hundred or more if
> >statements to find out if that feature is on or off before speaking
> >the comments.
> >So what do the rest of you think. If enough of you want the feature I
> >can keep it in the game, but if several of you are like me, a bit sick
> >and tired of them, let me know so I can edit them out of the game
> >before release.
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