yeah I like those.
I can step on a metal, jump, etc.
if ever I hit some new spikes in another level when I get the game, I will have to view those again so I can get the pattern but then I can walk then go for it.
At 12:41 p.m. 15/10/2010, you wrote:
Hi Shaun,
Yes, there is a boarder around the spikes. If you are walking and here
a metal clank, clank, clank sound you are probably near a spike trap.

On 10/14/10, shaun everiss <sm.ever...@gmail.com> wrote:
> Hi tom.
> Well just ran your beta.
> there is good news and bad news.
> Good news.
> The first thing is that panning works, ok its not 2d panning but I
> can actually use it, things are not dead on but its not really that
> noticeable.
> The target sight really works well except if you run.
> sometimes if a monster is to close it will not target with fists
> unless you get real close and move round a bit.
> The logo is real cool.
> Now for the bugs.
> The first is that when you push esc to pass the intro the game asks
> to exit and you have to answer n and then on every other time like
> level2 its ok.
> At least on my system the game still has the lets lock up windows and
> force me to restart the pc issue.
> This version sounds real good, better than beta 13 or 14.
> this version is faster though you can't run and pick up stuff not
> that you want to anyway because the target does not detect everything.
> I like the borders around fire pits.
> is this true around spikes?
>
>
>
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