Well, it stands to reason if you aren't getting any errors and the
game isn't crashing on exit there wouldn't be any error messages to
redirect to a file either. The same seams to be true for the debugger.
I tried debugging it using the Visual C++ and the MinGW debuggers and
according to them all the exit codes were perfect. No stray pointers,
memory is properly freed up on exit, and everything shuts down
normally. However, the fact some people are getting a stop error, AKA
Blue Screen of Death, something is obviously not as perfect as the
debugger would have me believe. Although, if I could actually get the
stop error code from some of these crashes I could research it with
Microsoft's MSDN Library for a cause. However, stop errors of that
sort are usually the result of hard ware failure not software failure.
On 10/16/10, Kevin Weispfennig <weis...@googlemail.com> wrote:
> This was the first thing I did when hearing others get blue screens. I
> personally never got one, and didn't get a single error. I also
> redirected the output to a file, though that was completely empty and no
> errors occured.
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