Hi,

Moosic is weird, I still have it. In fact you could just jump over the 
whole level without doing anything. You just would have to watch out  
where you come back down to finish the level. 
Kevin
----- Original Message -----
From: shaun everiss <sm.ever...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Mon, 18 Oct 2010 16:34:56 +1300
Subject: Re: [Audyssey] for all developers, possible games to consider  for 
the future?

> actually there was a game now dead called moosic but I never got round 
that.
> would be cool if the game used the spc nes files or something, or 
> mp3s of the nentendo files.
> duckhunt sounds exactly like its game system.
> At 11:24 a.m. 18/10/2010, you wrote:
> >An audio Mario game was attempted but to be quite frank it was a 
> >flop since the developer went about it entirely the wrong way. He 
> >had it set up so that the enemies would make a sound five steps from 
> >you. So then you'd have to move four more steps in order to get 
> >close enough to kill them so the gameplay just didn't work. Then he 
> >made the mistake of using Midi music files which don't lend 
> >themselves well to use in games since they don't loop well. So when 
> >the Midi file for the current level ended there would be a brief 
> >pause while it reloaded and the game would hang during that time, 
> >usually just long enough for you to die. And if I'm not mistaken all 
> >the other ideas you've suggested have been attempted in some form or 
another.
> >We are the Knights who saaaaay...Ni!
> >----- Original Message ----- From: "Chastity MORSE" 
<chastitymo...@msn.com>
> >To: "Gamers Discussion list" <Gamers@audyssey.org>
> >Sent: Sunday, October 17, 2010 1:09 PM
> >Subject: [Audyssey] for all developers,possible games to consider 
> >for the future?
> >
> >
> >>Hey, I've a few suggestions for those that are good at developing 
> >>games, which I'm not as I'm still working on learning the gaming code.
> >>I am wondering if anyone has thought of trying some sort of 
> >>versions of the following in an audio format?
> >>
> >>Mario Brothers game, the original since its probably the easiest
> >>you could still jump over the bad creatures and instead of stomping 
> >>on them to kill them, shoot them, gain different weapons through 
> >>different levels and accumulate points to gain extra lives. Collect 
> >>coins/gold for points, jump lava pits, climb ladders, I don't know 
> >>something like that
> >>
> >>checkers
> >>basic checkers on standard square board where each person tries to 
> >>get to the other side of the board to get kinged and then they try 
> >>to take out the opponents pieces to win
> >>
> >>my yong/majong
> >>I don't know how this is really spellt, but it's a tile game with 
> >>numbers and symbols in colors that have to be matched or something, 
> >>not to sure of the concept quite yet
> >>
> >>The last two might be good projects for kitchensink or spoonbill 
> >>software games?
> >>
> >>trivial pursuit
> >>go around the board answering questions, but if you land on a pie 
> >>wedge question you have to guess that right to get your pie wedge 
> >>color and game continues until you fill your entire pie, can't 
> >>remember 5 or 6 slices. Questions are random, but divided into 
> >>categories like science, health, history and so on. Roll of dice 
> >>determines how far your piece moves over the board. Could use the 
> >>monopoly dice concept along with triva questions with multiple choice 
answers.
> >>
> >>Otholo
> >>similar to checkers in basic concept in a square board divided into 
> >>squares. Each player has 32 pieces one person white, one black. 
> >>Haven't played in a while, but I think object is to get all your 
> >>pieces across to other side of board and turned over.
> >>
> >>backgammon
> >>another board game with round pieces to move across, but can't 
> >>remember concept of this one, I think no dice though, so like 
> >>checkers in that way.
> >>
> >>oregon trail
> >>remember the ole classroom game most of us probably played as kids, 
> >>well that's the one. This probably could be done with a mix of 
> >>text, sounds and action. Text for picking your equiptment and 
> >>reading the panels of what happens along the trail. Sound for the 
> >>nature, indians, guns shooting, horses and whatever else could make 
> >>sound. Action by shooting the deer, turkeys and fishing.
> >>
> >>there was another one, but can't think of it right now.
> >>Anyway, thought I'd just mention these in case anyone's interested.
> >>---
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> >
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