Odd, because I didn't encounter any menu issues. As for the casm are you
sure you had your weapon holstered, because even a small chasm will be
unjumpable if you have a drawn weapon.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 07, 2010 2:40 AM
Subject: [Audyssey] MOTA16 impressions
Hi Tom and all,
So I finally find time to install Beta 16 of MOTA, and what an impressive
list of changes. Spikes, fires and chasms all seem to have warning ledges
now,
which I really like. The only problems I have come across so far are:
Sometimes when you press Alt plus an arrow key to jump, it interferes with
some sort of menu. Though I don't have a screenreader loaded at the time,
my
Windows sound scheme makes a sound when any sort of menu pops up, and it
was making that click every time I walked. As soon as I pressed Alt again,
the
menus disappeared. A minor inconvenience, but I thought it should be
noted.
The other thing is, I was viewing a room and saw a small chasm on level 2.
Therefore I jumped when I heard the crumbling ledge and subsequently got
killed.
This makes me think that either it was supposed to be a large chasm, or
the length of this particular chasm meant I couldn't jump over it for some
reason.
Other than that, its performance has greatly improved since the last
version I tried, and I am very impressed with the new sounds. The new
layout confused
me for a while, but that I shall get used to in time. The one thing I will
ask is, what happened to the water? I loved swimming past that waterfall.
Heheh.
Regards,
Damien.
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