Hi Hayden,

On the contrary several of the Jedi Knight games feature hand to hand
combat as well as light sabers, blasters, and the usual weaponry you
would expect. In fact at the beginning of Jedi Knight I Kyle isn't
even armed at the beginning of the game. You get your first weapon by
grabbing the blaster from behind the bar, and then picking off the
Rodian with the blastech pistol in the ceiling fan. Of course, you
might have to use some hand to hand combat, smack a few heads in the
Cantina, before getting that first blaster. Other times it comes in
handy are the areas that are underwater were a blaster or light saber
won't work.

As for Jedi Knight Mysteries of the Sith I don't ever recall having a
real need for fists, but the feature was most certainly available.  It
always just seamed I could use force powers to get what needed to be
done without resorting to lesser means like beating up the enemy. I
could usually force blind or stun the enemy and make a quick escape
instead of sticking around fighting hand to hand with them. That
especially holds true for the area with the prison block level where
Mara is disarmed and locked in a jail cell below Ka'pa the Hut's
palice.  Once you escape the jail cell you have one big ugly rancor to
fight and like Luke's encounter with the rancor she isn't armed when
she does it. Best tactic there is to blind it, distract it, or
whatever you can with the force and make good your escape and find
Mara's saber elsewhere in the palice. If you want to settle the score
with the rancor you can always go back and finish the job, but using
fists definitely isn't going to work there. Lol!

On 12/12/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi,
> No pointin using fists...I can just see it now: "Jedi is engaged in
> hand-to-hand combat against Darth Tyrannus!"
> Best Regards,
> Hayden

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