I certainly hope so. Coming up with a cross-platform standard is
difficult. Things like object serialization, AKA saving games, etc has
to be done in a way that works on multiple platforms.  As there is no
standard way of handling serialization in C++ you end up having to use
something like the Boost API to handle that on the backend and hope to
get a uniform standard to work with. Diddo for things like
multithreading which is necessary for high speed game performance.
Again no universal standard between platforms requiring some sort of
middleware like Boost to try and implement universal multithreading
that works on Mac, Linux, and Windos equally. In a way this is were
Mono, AKA .NET, would shine as most of the stuff like threading,
serialization, etc is already designed and added to the framework/API
offering a single uniform standard for .NET developers cross multiple
platforms. However, as I've already rewritten he engine in C++ I'm not
at aall sure I'd want to go back to .NET.

On 12/11/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Think this might be useful for MOTA and future projects that are, or will be
> in the works?
> ---
> Shepherds are the best beasts!

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