So without getting too deep into it, I notice that noone's been
commenting on Soul Calibur gameplay, I'm going to give a very brief,
very short intro to this series...
Soul calibur is a 3d fighting series from namco... and the head
honcho of weapons-based fighters. I won't go into the plot too much,
but the gameplay is some of the deepest I've ever scene in a fighter.
Controls aren't too hard. there are horrizontal and vertical slash
buttons, a button for guard, and a button for kick. This, and the
eight-way run system form the core of the game. Eight way run is
where you can hold litterally any direction on the dpad, including
up+back, up+forward, etc, and run in that direction whereas in most
3d fighters you can only sidestep in addition to moving forward and
back. Each character has different attacks for their weapons, but
very few would be considered special or super moves. There are no
flashy 15 hit projectiles, nothing of that sort. Instead, the
supernatural things are very limitted to short, flashy moves that
should only be used in certain situations. Otherwise, different
commands will give different slashes, thursts and cuts depending on
the weapon of the character. Commands in soul calibur dispense with
the fireball and dragon punch motions of Street Fighter. Simply
holding back and pressing the vertical slash button will produce a
different move than say holding down and forward simultaniously and
pressing the same button. Combos in this game aren't huge.. it's more
about figuring out what strikes will connect after others to form
strings of attacks that the opponent can't blocked rather than
complicated button inputs. As a result, this game generally has
mostly 2 to 3 hit combos, the maximum hits being 5 that I've scene.
Well, there's a very, very basic explanation... for all the fighting
game enthusiasts, if you have any more questions just post to the
list. Or if you're just someone who wants to hear more about this
system, feel free to do the same and I'll answer any questions.
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