can the other tutorials about game creation b free downloads for those of us 
contemplating purchasing at all so we can see how it all fits together?

On Dec 25, 2010, at 5:29 PM, Philip Bennefall wrote:

> Hi all,
> 
> 
> 
> For those of you who are interested in BGT, this is a pretty lengthy post. It 
> has been forever since the last BGT release. We are well aware of this, and 
> hope that the upcoming version with its list of features and improvements 
> compensate for the rather long wait. I am providing the current change log 
> for version 1.0 which will be released on December 31st, 2010 as promised to 
> our pre-order users. If you have anything that is not major that you would 
> like to see in the 1.0 release, this is your chance. Respond to this message 
> with any thoughts and suggestions you may have, and I will use them to 
> prioritize my work over the next few days.
> 
> 
> 
> Now, to the change log:
> 
> 
> 
> Version 1.0:
> * Updated the script interpreter to the latest version which fixes some more 
> bugs found by users, as well as adds the following features:
> 1. The ability to convert booleans to strings.
> 2. Four new methods to the array called insert_at, remove_at, insert_last and 
> remove_last.
> 3. Explaining messages when failing to initialize a global variable after a 
> compilation.
> 4. Explaining messages when trying to declare variables within a switch/case 
> statement.
> 5. The ability to write floating point numbers as .42, without the leading 0.
> * Updated the ENet library to the latest version which improves bandwidth 
> throttling of reliable packets.
> * Added a calendar object for more advanced date and time calculations.
> * Added the pack_file object to enable reading and writing pack files, which 
> are also used by the sound object.
> * Extended the language tutorial with several new chapters as well as a 
> section about array initialization lists (thanks Felix).
> * Added a series of comprehensive tutorials that explain how games are 
> written in practise (thanks Felix).
> * Added support for sending synchronous HTTP GET and POST requests through 
> two simple functions.
> * Added the http object which allows for more advanced HTTP access using an 
> asynchronous interface, which means that any number of files/resources can be 
> downloaded in the background from the Internet.
> * Added two functions (url_encode and url_decode) to make it easier to 
> assemble parameters for Get and Post HTTP requests.
> * Added the generate_computer_id function.
> * Added a function to run third party executables.
> * Added several new file and directory functions (directory_create, 
> directory_delete, directory_exists, and file_delete).
> * Added an article to the tutorials section of this documentation that 
> explains the various methods used for game registration.
> * It is now possible to modify an individual character at a particular 
> location in a string, just as if the string were an array.
> * Added a hash function to the engine which exposes sha256 and sha512 hash 
> generation at present, generated in either hex or binary form.
> * Added a number of constants listed in appendix e that contain the paths of 
> special folders on the system (thanks Liam).
> * Added the get_last_error_text function that converts the value returned by 
> get_last_error to its corresponding textual description (thanks Damien).
> * The array object is now fully documented (thanks Damien).
> * Added the reset method for the dynamic menu include class to the 
> documentation (thanks Lukás).
> * Added a virtual audio window include class (thanks Damien).
> * Added the soundtrack include class which wraps the tone_synth object in a 
> simpler interface (thanks Felix).
> * The error dialog now displays the contents of a faulty line as well as its 
> number, rather than just the number on its own.
> * Changed the behavior of the file_exists function so that it only works with 
> files, and added the directory_exists function instead.
> * Fixed a bug where I had accidentally made float equal to double in the 
> engine.
> * Fixed a bug in the number_to_words function (thanks Daniel).
> * Fixed a bug in the string_trim_left function that would cause it to trim 
> one character too little.
> * Fixed a bug in the string_contains function that would cause it to 
> erroneously return a positive result even if a particular occurrence was not 
> found in rare cases.
> * Fixed a mistake in the documentation for the set method in the dictionary 
> object (thanks Damien).
> * Fixed a typo in the example for the freq_ms method in the tone_synth object 
> (thanks Jason).
> * Updated the end user lisence agreement to clarify the fact that an 
> unlimited number of non-commercial games may also be created with the pro 
> single version of the engine.
> * Fixed a typo in the documentation for the write method of the logger 
> include class (thanks Michael).
> * Fixed a large number of trivial typos in the documentation.
> * Added the default start and end time values for the edge fades in the 
> tone_synth object to the documentation (thanks Oriol).
> 
> 
> 
> I look forward to your feedback!
> 
> 
> 
> Kind regards,
> 
> Philip Bennefall
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