the inform language although a different topic, just uses standard english 
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

> my friend made a game called kill Dani with it. lol it was fun for a
> bit but then it just became boring
> 
> On 12/27/10, Alfredo C <birdlover2...@hotmail.com> wrote:
>> I wonder, if a scripting language can be made that has a purer code that can
>> be easy tor remember? I know a few, like hop and I think python has some
>> pure punctuation. like you do nto need braces and semiclons to indicate
>> different things.
>> 
>> -----Original Message-----
>> From: william lomas
>> Sent: Monday, December 27, 2010 6:26 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] audio game maker
>> 
>> I think though if BGT in the future, obviously now, could be in menu and
>> list-based formats for those who perhaps don't want to spend an enormous
>> amount of time remember brackets, comas, full stops, semicolons etc. not
>> forgetting to remember the right wording, I think games could be produced
>> potentially in a much faster time frame or am I missing something? :)
>> 
>> On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
>> 
>>> Trust me, don't waste your time with AGM. People did indeed try it and it
>>> was all but unusable. There were a lot of bugs that, while workarounds
>>> could perhaps have been found for them, those were often tedious and not
>>> worth attempting. Not only that but you would have been extremely limited
>>> in the kinds of games you could create with the program simply based on
>>> the way the interface was designed. You're better off with BGT.
>>> We are the Knights who saaaaay...Ni!
>>> ----- Original Message ----- From: "william lomas"
>>> <lomaswill...@googlemail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, December 27, 2010 7:16 AM
>>> Subject: [Audyssey] audio game maker
>>> 
>>> 
>>>> hi did anyone ever try taht audio game maker?
>>>> Was it any good?
>>>> 
>>>> This BGT stuff is going to be complicated I think whereas the AGM seems
>>>> easy for newbies as it seems all wizard-based
>>>> 
>>>> 
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> 
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