Hi Thomas,
I would have had the Sarah game finished in November if everything had worked out. It all started out with the reducto spell. This spell breaks through walls and bushes and mazes. Well I couldn't allow you to break through the walls of the castle as the walls are actually the edge of the level, but there should be a way to get out of the castle with this spell.
So that got me creating a new level, the Hogwarts grounds.
Which has lots of creatures and objects to add as the sneek previews show.
What I didn't anticipate is that it would take me a few months to create this level as I had to re-think the ending of the game and re-do the Quidditch level extensively.
Then came problems with our back up drive.
I had been saving all the sounds and changes on this drive keeping the latest version on my C drive. So I had to get a second back up drive to make sure the first one didn't quit on me. This took lots of copying files and putting into folders as I wanted the new back up to be more organized than the original one. For example, on the first backup I have a games folder where all the game downloads are kept.
The folder has hundreds of games as I like to keep different versions.
But for the new drive I have a games folder that has only the most recent version of each game placed in folders named after the game company, such as PCS and GMA and USA etc. Then our furnace broke and we were without heat for a week at a time when the temperature got very low. We had repair men here four times to replace parts and finally fix the thing. Meanwhile we had to run out and buy electric heaters to heat the house. This disrupted game development for at least two weeks as I couldn't be in the computer room while they were working on the furnace. Next one of my close relatives was getting married near us so the buying of cards presents, parties and eventually wedding ceremony took away valuable game development time. The same could be said for Christmas with relatives visiting and and the buying of Christmas cards and gifts and so forth. The last delay was when both my back up drives went down which was a week ago and we are still waiting for our computer expert to stop by. And just this past week David told me that he had a new version of the GMA engine that would fix some Vista and Windows 7 problems. It now does the panning of sounds similar to the way it did with Windows XP which is the way I wanted them to pan, but he is still checking it out so does not want me to release the new engine until he is done testing.
So as you can tell it has been a very frustrating few months.
Phil

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 01, 2011 4:01 PM
Subject: Re: [Audyssey] Happy New Years day sound from PCS


HI Phil,

Ah...Enough with the teasers. Lets have the game. We wants it! We
wants it! We wants it!  Lol!

Cheers!


On 1/1/11, Phil Vlasak <p...@pcsgames.net> wrote:
Happy New Years day!
With people celebrating, here is something to light up and enjoy.
The the Deflagration Deluxe Weasleys' Wildfire Whiz-Bangs, from the update
to the Sarah game.
http://www.pcsgames.net/crate.mp3



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