Well.  Personally I would not have jaws sleep in case you get errors.  I
just did some testing. With jaws loaded.  You can hold down the windows key
along with alt and it will work.  Again. This is how jaws acts with direct
input. This is why in my games I am now adding I k j and l as alternate
navigational keys.  It does not seem to effect letters.


 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Sunday, January 02, 2011 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability

Greetings Liam.

I actually just edited the function to look for a key pressed event with
escape. Was simpler than having a two-step check. I have JAWS set to sleep
with BGT.exe, so that shouldn't be an issue, but it persists with JAWS
completely unloaded. This is definitely a workable workaround, but I'm
curious if there's a solution to make this line actually work:
if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4)))

Kai

----- Original Message ----- 
From: "Liam Erven" <liamer...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, January 02, 2011 5:51 PM
Subject: Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability


> It has to do with direct input
> What I usually do is change that to look for escape instead of alt f4, 
> then
> I hold down shift and press escape.  It is much easier if you don't use
> jaws, but of course this isn't always an options.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Kai
> Sent: Sunday, January 02, 2011 7:48 PM
> To: Gamers Discussion list
> Subject: [Audyssey] BGT Key_down and Key_Pressed Incompitability
>
> greetings Philip et al.
>
> For some reason, the Key_down and Key_pressed functions won't seem to work
> together on my system. For example, many of the tutorials terminate the
> example with left alt+f4, but whenever I hit that key combination, nothing
> happens. I can change the function to just a key pressed event and it'll
> work fine, but the key down event plus the key pressed event refuses to
> cooperate. anyone else having this issue or a solution thereof?
>
> Kai
>
>
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