That is the wrong attitude to take. Whether or not you care for a particular
screen reader, if your potenetial customers are using it, then you have an
obligation to support it.  I personally do not use NVDA or care very much
for it, but when bgt eventually gets screen reader support I will support it
if my games end up using screen readers for any sort of speech output.

 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Tuesday, January 04, 2011 9:58 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] BGT and Screen Reader API's

well,

we will have to agree to disagree.
I personally would not really care if the jaws people didn§t buy my product
just because i refused to support a bad product on my production.
I'd worry on investing on the large NVDA community, for instance, which is
way more flexible.
supposing fs does not change their policys, what is the reason people still
use a screen reader who's developer do not listen to customers?
-----Mensagem original-----
De: "Bryan Peterson" <bpeterson2...@cableone.net>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Terça, 4 de Janeiro de 2011 07:54
Assunto: Re: [Audyssey] BGT and Screen Reader API's

Actually no, you couldn't support just one screen reader and get away with
it. The users of the unsupported ones would chew you out. I do happen to
feel that JAWS sucks but if I made a game that supported only Window-Eyes
I'd be chewed out for playing favorites. And I'm sure people have been
trying to get FS to change their policies for years with no success.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Mauricio Almeida" <mauricio...@uol.com.br>
To: <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 8:41 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


so you are saying:
jaws sucks, window eyes do not, but i cant only support the good screen
reader for what i am trying to do?
I disagree.
you can support only one, indeed.
and in fact, this owuld be a reason for the complainers to actually try to
get fs t change its policy.
-----Mensagem original-----
De: "Bryan Peterson" <bpeterson2...@cableone.net>
Para: "Philip Bennefall" <phi...@blastbay.com>,"Gamers Discussion list" 
<gamers@audyssey.org>
Data: Terça, 4 de Janeiro de 2011 07:32
Assunto: Re: [Audyssey] BGT and Screen Reader API's

That could pose a problem. Window-Eyes doesn't do that but then you couldn't
just support Window-Eyes. And from what I've heard it's a pain in the arse
to get JAWS to not hog the keyboard.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


> Hello Kai,
>
> My main issue with this is not how to implement the functionality, 
> that is simple enough. Rather it is the fact that jaws, as the only 
> screen reader in the bunch as far as I'm aware, blocks keyboard input 
> when DirectInput is being used. I need to use DirectInput for 
> keypresses in BGT as it is by far the fastest and most reliable way to 
> work with the keyboard on Windows. So this leaves me with a bit of a 
> problem. If Jaws is running, the screen reader API calls would work 
> fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, 
> the API calls would not work but the keyboard would. Do you see the
problem?
>
> Feel free to get on the forum with this discussion and we will see 
> what some other users there think.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message -----
> From: "Kai" <kaixi...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 04, 2011 12:02 AM
> Subject: [Audyssey] BGT and Screen Reader API's
>
>
> Greetings list.
>
> anyone know if BGT has any provisions for interacting with the various 
> screen reader API's? I would, for instance, like to replace a lot of 
> the SAPI TTS events with direct Jaws speech output, since Eloquence is 
> about 200 times faster than SaPI.
>
> If not, anyone know if this will be slated for a future release?
>
> Kai
>
>
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