I have two problems with recorded speech for games. Well maybe three. One is
that I just do not care for human speech in games. Much prefer a synthesizer.
Two is the amount of time that it takes to do that for a game. Not to mention
the extra code that it takes. And three is the flexibility factor. And not
just the fact that you do not want to change the speech rate, but even more so
the ability to speak anything in the game. You know like people would not have
been able to create a hundred or so boards for my monopoly game, or hundreds of
golf courses for my golf game. And of course all of my games that ask you to
input your name for use in the game or for the record.
Danger! Human at keyboard!
Chardon Ohio USA
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