Hi Dark,

Well, as I just explained in my prier e-mail the mouse has its
advantages even with generic actions like walking/running. Instead of
having to press and hold down two keys like shift+right arrow I can
just hold down the right mouse button and drag the mouse to the right
to run while leaving my left hand free for checking status, firing a
weapon, whatever. Too me it feels both more natural since all I really
have to do is slightly move my hand to the left or to the right to get
Angela to do something. However, if I have my choice I'd take a
joystick or game pad over the mouse for this type of game. Which is on
my schedule for this up and coming week.

I understand what you are saying about game pads, but I rather enjoy
game pads myself. In fact, I happen to like the XBox 360 controllers
and probably will use them in playing games like Mysteries of the
Ancients since I'd like to support them directly. That to me gets a PC
as close to a game console as humanly possible without actually
porting the games to the XBox etc.

Anyway, my thinking about supporting the mouse is more for
completeness in this case. Since the engine has mouse support I might
as well include the additional support to Mysteries of the Ancients
which will not only provide end users with another choice for input,
but any feedback the community can give will only help us improve,
debug, and fix mouse support so that we can depend on it in games
where mouse support might be more specialized and necessary.


On 1/8/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> This is my point. i'm afraid I don't see the need to have a mouse in a agme
> like mota unless it's specifically controlling a weapon with that sort of
> output, where as rail racer you get distinct advantage from the more
> analogue control of the vehicle.
> this is what I mean. I really don't see what using a mouse would add to a
> bog standard game with actions like walk left, walk right shoot etc, to me
> in fact, it would be adding an extra layer of complexity, sinse I am most
> used to using the keyboard. However, an analogue control, such as a light
> saber, or using the mouse in a 3d game to targit a weapon precisely while
> you moved your char with the arrow keys, thus meaning fluid moving and
> shooting, ---- that to me would! be a bennifit of using a mouse and
> deffinately add something to a game.
> Btw, my absolute preferd in put device is a good, hefty fighting game style
> joystick in the style of late 80's and early 90's arcade games like
> streetfighter 2 or mortal combat.
> i stil have a fantastic capcom arcade stick for my snes and mega drive,
> which work amazingly well to say they're nearly 20 years old. For my
> gamecube (and gba player), i have an X arcade stick, which is literally what
> would happen if you got the top of an arcade cabinet and sliced it off.
> Playing original final fight on my big stick with my 36 inch monitor is
> awsome!
> The x arcade stick also has a usb in put, ---- I really7 ought to try it in
> my pc at some stage.
> As a random fact, i hate joypads, sinse I always want to use more fingers
> for the majority of the buttons than just my thumb (I never really got that
> design point), that's why when a big stick isn't available, i prefer
> keyboard, sinse I can use many fingers together smoothly even whe multiple
> keys are needed for different actions.
> Beware the grue!

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