Hi tom.

to be honest I'm so used to playing games like mega man on a joystick, I actually finding holding down a run button while performing other actions quite natural. In fact I even have what I think of as the triad, which is buttons for my index, middle and ring finger being fire, jump and run or slide, with my thumb and little finger ready to activate things like weapon changes or other controls. i've done this for years in 2D mario, Mega man, metroid, castlevania etc, and attempting it with a mouse would just feel weerd to me.


Obviously this is just a matter of previous experience, you are primarily a pc gamer and thus had a mouse, where as my experience has been with consoles so I'm more a joystick fan.

I'm not against mouse in put, indeed, I'm really! looking forward to trying jeremy's new game Daytona which heavily features the mouse in a very unique way.

I would however be most disappointed if, for instance, you developed another 2D platform game and missed keyboard out entirely.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 09, 2011 12:54 AM
Subject: Re: [Audyssey] Mouse Support in Games


Hi Dark,

Well, as I just explained in my prier e-mail the mouse has its
advantages even with generic actions like walking/running. Instead of
having to press and hold down two keys like shift+right arrow I can
just hold down the right mouse button and drag the mouse to the right
to run while leaving my left hand free for checking status, firing a
weapon, whatever. Too me it feels both more natural since all I really
have to do is slightly move my hand to the left or to the right to get
Angela to do something. However, if I have my choice I'd take a
joystick or game pad over the mouse for this type of game. Which is on
my schedule for this up and coming week.

I understand what you are saying about game pads, but I rather enjoy
game pads myself. In fact, I happen to like the XBox 360 controllers
and probably will use them in playing games like Mysteries of the
Ancients since I'd like to support them directly. That to me gets a PC
as close to a game console as humanly possible without actually
porting the games to the XBox etc.

Anyway, my thinking about supporting the mouse is more for
completeness in this case. Since the engine has mouse support I might
as well include the additional support to Mysteries of the Ancients
which will not only provide end users with another choice for input,
but any feedback the community can give will only help us improve,
debug, and fix mouse support so that we can depend on it in games
where mouse support might be more specialized and necessary.

Cheers!


On 1/8/11, dark <d...@xgam.org> wrote:
Hi Tom.

This is my point. i'm afraid I don't see the need to have a mouse in a agme
like mota unless it's specifically controlling a weapon with that sort of
output, where as rail racer you get distinct advantage from the more
analogue control of the vehicle.

this is what I mean. I really don't see what using a mouse would add to a
bog standard game with actions like walk left, walk right shoot etc, to me
in fact, it would be adding an extra layer of complexity, sinse I am most
used to using the keyboard. However, an analogue control, such as a light
saber, or using the mouse in a 3d game to targit a weapon precisely while
you moved your char with the arrow keys, thus meaning fluid moving and
shooting, ---- that to me would! be a bennifit of using a mouse and
deffinately add something to a game.

Btw, my absolute preferd in put device is a good, hefty fighting game style
joystick in the style of late 80's and early 90's arcade games like
streetfighter 2 or mortal combat.

i stil have a fantastic capcom arcade stick for my snes and mega drive,
which work amazingly well to say they're nearly 20 years old. For my
gamecube (and gba player), i have an X arcade stick, which is literally what
would happen if you got the top of an arcade cabinet and sliced it off.

Playing original final fight on my big stick with my 36 inch monitor is
awsome!

The x arcade stick also has a usb in put, ---- I really7 ought to try it in
my pc at some stage.

As a random fact, i hate joypads, sinse I always want to use more fingers
for the majority of the buttons than just my thumb (I never really got that
design point), that's why when a big stick isn't available, i prefer
keyboard, sinse I can use many fingers together smoothly even whe multiple
keys are needed for different actions.

Beware the grue!


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