i think sapi support is already included .
On Jan 20, 2011, at 12:23 PM, dark wrote:

> Not to mention Sapi.
> 
> there are those of us who use Hal, and thus don't have any of the above, ---- 
> in fact my personal feeling is why add support for several windows screen 
> readers which some people may or may not have when you can do just as well 
> with sapi which everyone has.
> 
> Sorry, but it just seems silly to develope support for five different systems 
> in an effort to please everyone when you could do it with just the one.
> 
> The only issue there is with sapi sis that not everyone will have a decent 
> voice, ---- but this is a synth voice issue not a screen reader one, and with 
> companies like seerprock, acapella neospeech etc producing good quality sapi 
> compliant voices which no longer cost the earth to buy, it's a good 
> investment for anyone who wants to play audio games.
> 
> in fact, I regard buying a sapi voice as rather like buying a joystick where 
> audio games are concerned.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "Karl Belanger" <karl.belan...@comcast.net>
> To: "'Philip Bennefall'" <phi...@blastbay.com>; "'Gamers Discussion list'" 
> <gamers@audyssey.org>
> Sent: Thursday, January 20, 2011 4:58 PM
> Subject: Re: [Audyssey] Screen reader support in BGT
> 
> 
>> If you add Jaws support, please also add support for Window-Eyes, System
>> Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
>> is have it autodetect the screen reader currently running, and interface
>> with it.
>> Karl
>> 
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Philip Bennefall
>> Sent: Thursday, January 20, 2011 11:52 AM
>> To: Gamers Discussion list
>> Subject: [Audyssey] Screen reader support in BGT
>> 
>> Hi all,
>> 
>> I have been opposed to adding screen reader support into BGT since the very
>> beginning, though I am beginning to change my mind. The primary reason for
>> my not wanting to do it has been the fact that Jaws steals a large number of
>> keys from DirectInput, making it very hard to play games if Jaws is loaded
>> and not in sleep mode. However, I have just managed to solve this problem.
>> 
>> Jaws uses what is known as a low level, system wide keyboard hook which
>> basically monitors the state of the keyboard device and decides whether
>> input should be allowed through so that other applications can see it. Jaws,
>> as we all know, decides that a lot of keys should not be let through such as
>> the arrows, escape and a whole bunch of others. So what I have done is to
>> set up a low level keyboard hook of my own, though a process specific hook
>> rather than a global one. Why? Because process specific hooks always take
>> priority over global ones, which means that I can simply tell my keyboard
>> hook to allow everything through... And there you have it. Jaws and
>> DirectInput are now the best of friends.
>> 
>> I am going to enable this as an option in BGT, because even though I tell
>> everything to go straight through it does block certain Jaws specific
>> keystrokes from being processed while you are in the window, almost as
>> though Jaws had been in sleep mode though it technically is not. In other
>> words, this will enable me to add support for Jaws speech output while
>> preventing Jaws from messing about with the keyboard input.
>> 
>> Just some information I figured I would share with you.
>> 
>> Kind regards,
>> 
>> Philip Bennefall
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