Hi,
How does one base a game off of philosophy? And what is "RS"?

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Thursday, January 27, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW strategy game

Hi,
2 Things. First, is this game about phelosiphy and RS? Second, I have know 
idea about your talking about. What is the game about exactly?
----- Original Message ----- 
From: "Zachary Kline" <zkl...@speedpost.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 27, 2011 3:57 AM
Subject: Re: [Audyssey] RSW strategy game


> Hello,
> I've just signed up for my first game.  I'm eager to see how it turns out,

> and will pass along any accessibility suggestions if I feel they're 
> warranted.  This sort of game is right up my alley, so I'm looking forward

> to the challenge.
> Out of interest, how did you stumble upon this list?  It's rare for 
> sighted people to pop up out of the woodwork, as it were.
> All the best,
> Zack.
> On Jan 26, 2011, at 12:34 PM, David Rose wrote:
>
>> Greetings gamers,
>>
>> I'm the developer of RSW, an independent multiplayer strategy game. It's 
>> an homage to the classic play-by-mail games of the 1970's and 1980's, and

>> it can still be played exactly as those games were played (though by 
>> email instead of postal mail).  I develop this game in my free time, just

>> because it makes me happy to do so.
>>
>> Although it wasn't specifically designed for the visually impaired, the 
>> fact that it retains the classic text-based interface makes it perfectly 
>> suited to allow visually-impaired players to compete equally with the 
>> sighted.  (There is also a modern graphical client for those who prefer 
>> accessing the game in that way, but the game is fully functional via 
>> old-school turn reports and order sheets.)
>>
>> As a game, RSW isn't for everyone, but for detail-oriented people it can 
>> be very thrilling.  It's turn-based, with turn times highly configurable 
>> and typically ranging from three to seven days per turn.  Successful 
>> gameplay involves a lot of communication with other players; diplomacy 
>> and interaction are very important elements of the game (though there are

>> also game variants that eliminate this communication).
>>
>> The game population is fairly small right now--about 10-20 active 
>> players--but I'm trying to spread the word and grow the player base, 
>> which will hopefully lead to more exciting games for everyone.  If you 
>> think you might be interested, I'd love for you to check it out!  Also, 
>> I'd love to know if there are problems accessing the website or the email

>> interface.
>>
>> You can visit the website at http://rswgame.com , or if you prefer using 
>> email, send an email message with just the word "hello" in the body of 
>> the message (not the subject) to r...@rswgame.com .
>>
>> Thanks!
>> David
>>
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>
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