i've read the core rules and commands, and believe I understand both the
game logic and order system, ----- actually i love the symplistic orders.
Also, as an interesting point, we've had requests for an accessible version
of risk for quite a long time, and this may well qualify, so good going
my main concern however, is the spacial logic of the map, sinse obviously
being able to understand the connections betwene worlds, as well as who owns
what is quite necessary for the game, and I'm less certain whether Vi
players would be at a disadvantage not getting the complete overview which
sited players get from the graphical galaxy map.
I'll be interested to see how comprehensive text reports are, but perhaps it
may be necessary to instigate some informational commands so that a Vi
player can get a map overview of what is around them, though obviously i
will be in a better position to think about this when I get my first turn
report this evening.
You might however considder looking at some of the methods other developers
have used for board overview, such as Jim kitchin's free talking batleships
game from www.kitchinscinc.net, bg chess challenge, a self voicing chess
game from http://www.omninet.net.au/~irhumph/blindgamers.htm or time of
conflict, a massive turn based stratogy war game played against a computer
on a large land and sea map, produced by gmagames at www.gmagames.com.
I'm deffinately interested in seeing some of the character types in the more
complex games, sinse those sound most interesting and deffinately up my
all the best,
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