No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d audio is enabled on a specific buffer you can
not use stereo panning. Same is true for panning. If you create a
stereo buffer and set panning to true you can not apply 3d positioning
to that buffer. For APIs like OpenAL and XAudio2 there is no stereo
panning and 3d positioning is all you have.
On 1/30/11, Clement Chou <chou.clem...@gmail.com> wrote:
> A question from someone who knows all squat about programming... but
> could you not set the audio to pan while you were turning? Say you
> have the game programmed to turn someone around in a full circle
> rather than having each tap of the arrow key turn a certain number of
> degrees, could you not then set the audio to match that? Or is that a
> fault of the 3D audio functionality itself?
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