Well, as I wrote my own game engine to make my life simpler I
definitely understand where you are coming from. I don't especially
want to write and rewrite anything any more than I absolutely have to.
However, I think Ken's basic argument is that it gives him a greater
amount of control over his work. A better understanding of how things
work if he codes it all himself. That was certainly true for me when I
started programming games without the aid of something like BGT. I
learned a greater awareness of how my games worked, and I hhad full
control of each and every aspect of the code.
All of this is based on the opinion that BGT has limitations. One of
these is that BGT doesn't offer 3d audio and relies upon 2d stereo
panning. If this is a feature Ken really wants and can't wait for
Philip to add it, and then it makes sense why he would turn to VB, C#,
or something else to get the job done. Although, I recognise how
useful BGT is I've chosen not to buy it for similar reasons. I have
total control of the code, and there are things BGT doesn't have I can
add to my own game engine as needed without waiting on a third-party
developer to provide those features I want.
On 1/31/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Thomas,
> I don't understand the point though of only making things harder for
> yourself if the tools are available to make it simpler? It's almost like
> making your own game engine for one game and then completely rewriting it
> for the second game just because you want to use a more advanced method or
> concept. It's like wanting to program your own MIDI messages instead of
> using a keyboard and sound module just because you want to understand how
> MIDI works in order to get the best from it. It's only the same thing in the
> end up.
> Just my opinion.
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