On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
> Well, apparently several people need it explained to them in simple
> terms. I suppose if I started the level with the main entrence
> slamming shut it might have made the purpose of that door more
> obvious. I don't know. All I do know is a lot of people were under the
> false assumption since that door is there it must lead to a locked
> room or something despite the fact you were already in room 1.

        [My Reply:]
        Perhaps it should ask the user, "Are you sure you want to quit?"  
Then you can keep both the door and your sanity. <grins>


Linux User:     177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
            Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to