On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
> Well, apparently several people need it explained to them in simple
> terms. I suppose if I started the level with the main entrence
> slamming shut it might have made the purpose of that door more
> obvious. I don't know. All I do know is a lot of people were under the
> false assumption since that door is there it must lead to a locked
> room or something despite the fact you were already in room 1.

        [My Reply:]
        Perhaps it should ask the user, "Are you sure you want to quit?"  
Then you can keep both the door and your sanity. <grins>

                                Michael

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            Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

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