Yeah, that is just good business. One reason I have open public betas
is to allow people to see the project as it is being worked on, add
their two cents, and in a way it is a type of comercial of sorts. Plus
it never hurts to get some sales through word of mouth.
I know when GMA released Time of Conflict I wasn't that hot on the
idea. I really wasn't into the game. Then, I listened to Dark review
the game in an audio podcast, and purchased the game the next day.
What changed my mind was hearing someone else playing it and from the
point of view of a customer like myself. He gave me more detail about
the game than the website did, and suddenly I wanted more than the
demo had to offer.
On 2/3/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Then again, listen to the game promos that have been produced to sell games
> for the blind. Hearing a game being played entices you to buy. Pointing
> out some of the neat features of a game through a commercial, of sorts,
> hopefully gets sales. A game beta does even more, plus it helps to develop
> a better game. But I'll bet, as an example, that a lot of people who
> haven't already paid for the game that is now MOTA, after working with the
> betas, will buy it.
> Laughter is the best medicine, so look around, find a dose and take it to
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