On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote:
> Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based
> off of it. It's definitely worth a look,
Thanks, but I googled it as soon as I'd seen it mentioned and
went and grabbed the mp3, at least and listened to that. Not entirely
sure I will buy it unless there's some way to speed up the narrator's
voice, because my computer speaking to me that slowly might drive me
bugnutz, especially in the middle of live fire.
What I'd really love to see, and pay $300 to own, would be an
accessible version of Aces of the Deep by Dynamix, one of the most
historically accurate WW2 German U-Boat simulations, right down to the
sonar limitations of each period of the war, to the replacement of mines
with hedgehogs, to radio coordinated ASW tactics. I never once made it
to 1943, but the Captain did everything by ear thru the sonarman's
reports of direction and estimates. Can't get much more nerve wracking
than trying to dodge depth charges in a 200 yard-long ship at the speed
of a bicycle. It had just about everything tossed in from inclement
weather affecting visibility and torpedo accuracy, to depth charging
seaplanes and using snorkels later on in the war to avoid them. If you
knew your history, you could wrack up some serious tonnage early in the
war, just by knowing how to dodge sonar. At the earliest part of the
war, sonar could only go from left to right. At night on the surface,
where your low silhouette was extremely hard to see, you were safe, and
it was easier just to change depth to avoid the beam than maneuvering
from left to right in a big, slow sub.
I could listen to those diesels purr for hours, waiting for
something to come within reach, then chase it down and kill it. If it
was a convoy, radio it in and wait for the wolfpack to assemble,
shadowing them while a bunch of very ticked off convoy escorts tried to
find, sink, or drive me away long enough to lose their sheep.
I dunno, maybe it's just the Navy in me speaking, but I loved
it. The monotonous bits made the nerve wracking parts all the much more
enjoyable, especially when I survived.
> Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
> Postings Copyrighted 2010-2011 by: Michael Ferranti
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.