Thomas could balance the use of weapons by adjusting the strength it takes
to swing them.
A sword should require more strength and thus could be used less than a
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you an
advantage in that you can back off and recharge your strength.
Hmm, maybe the creatures heal from your wounds if you do that?
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <email@example.com>
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts
That's fair enough, and indeed seems to be usual practice, in fact many
games I've beta tested generally have a bunch of balance fixes as the last
thing on the list once the basic engine is stable and most compatibility
bugs are dealt with.
however, as you are obviously going into level developement and balancing
now, can I please register a vote for unlockable weapons rather than just
having them completely randomized.
As I said, it'd be really nice to have the player need to make full use of
all the weapons at different points, rather than just going for the most
powerful they have current amo for.
At the moment, if you pick up the sword on the first level, you'llo never
use the dagger, and probably not the bow and arrows, ditto with some of
the guns like the magnum vs shotgun.
however, if they are obtained more slowly, the player must become good
with a range of things, and also will be far more glad when he/she finds
something powerful later on.
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