Hi Charles,

That was basically my point. An accessible example of the kind of
thing I'm talking about is ESP Whoop Ass. Obviously, that game is far
simplar than the mainstream fighting games, but a similar concept
applies here. In Whoop Ass you hear the punch coming from the left,
right, or center and you can block it. Now, expand that idea to
include hearing punches, kicks, jumps, and other attacks before they
hit and you have the makings of an accessible fighting game. Just
about every fighting game out there I can think of have the sound of
the enemy attacking as in throwing a punch or kick, and then the sound
of it landing if it hits you. Once you get adept at telling the start
of a kick from a punch, hearing an enemy jumping, etc you can quite
litterally devise a strategy to block or avoid that attack based on
sound alone.


On 2/9/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Thanks.  You made sense.  A game designed for the blind came immediately to
> mind as I heard your description.  Some of the mainstream games would sound
> like a more realistic, very much more advanced version of the fight in the
> bar in the original ESP Pinball Classic.  You block a punch when you hear it
> coming rather than, ouch!, too late!
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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