This is an exciting new turn based stratogy game played on a modern computer,
in which you command such powerful units as text E-mails, html E-mails and
twitter clients across a square map of millions of participants.
The basic principle of the game is to come up with as many convincing game
ideas as possible. The more people's attention you capture, the greater
resources of snideness, overconfidence and general smarm you have. You can then
channel these resources back into generating more vital units which can be used
to capture more people's imagination with whacky game ideas.
Which stratogy to follow? Will you opt for a costly but wild idea which is
likely to sound impressive but be totally implausable? or will you go for a
realistic idea which is more likely to capture more hard core teretory, but be
less appealing in power of persuasion.
this game can be played online, any time, against hundreds of opponents on the
audeasy list, and leader boards will be held for those who manage to convince
most people and gain the largest amount of "is this a real game?" responses.
Best of all you can play on a wide variety of user created idiological maps.
the wished for beat em up, the impressive rpg, the whacky arcade game, the user
in put engine, and the formidable sounding plot monster rpg!
Can you convince the maximum amount of people that many games are really in the
works? or will you be found out for the fraud you are!
Time of deciet is not in developement, and will absolutely, positively and
completely never be available from such great accessible game developers as u n
interactive, n o t games, braingonesoft, projectsinc.net and lackof
News of time of deciet's release will also be reported via awfulgames.net and
links will be posted on the list of unavailable games over at p i s games.net.
Beware the grue!
Ps: sorry phil, no offense meant, but in mangling website names that one was
just too good to pass up.
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