There was talked that sub-zero got rebalanced a bit in the pax demo.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, March 13, 2011 2:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some of my MK demo gameplay.

Oh there's definitely breakers. I used one in one of the fights. yeah
there's combo infinite possibility for those 2 chars. MK team has mentioned
that they've tweaked a bunch of stuff since that demo build, so let's hope
that's fixed. I'm under the impression this is old code. those 4 chars have
been announced since the MK rumors started.


----- Original Message -----
From: "ryan chou" <ryan.chou1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 13, 2011 3:22 PM
Subject: Re: [Audyssey] some of my MK demo gameplay.


> is it me, or are scorpion and sub-zero a bit broken? those cancels you
> did can practically be infinites
> will they include some sort of combo breaker like tatsunoko's mega
> crash or MKD's breaker move?
>
> On 3/13/11, Yohandy <yohand...@gmail.com> wrote:
>> I'm still getting used to the game so bear with any suckiness gameplay 
>> you
>> might encounter lol. This is a zip file, containing gameplay for all the
>> demo characters. I can't wait for this game to come out!
>> http://www.sendspace.com/file/pfboc5
>>
>>
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