Just as someone who reads significantly both for pleasure and for my phd
research I do see your point regarding indexing.
However, while it is perfectly easy to search an html resource for a string
of text or a given section, which makes it great for instances where you
have large amounts of information in small chunks, eg, an instruction manual
with sections like controls, game concept, introduction, items in the game
etc, for actual comprehention of a complex idea I find I actually need a
human voice speaking correctly.
I used to use a scanner for all my university work, however betwene scanning
errors, and the fact that subjects like philosophical logic and theory of
emotions are not easy anyway, I just found this far too difficult.
i used tape for a while, but when i started my phd with the grant money I
got my rowland r09 recorder (the same one I do podcast and such on).
I've developed a fairly good system where by each section of an artical or
part of a chapter I record as a separate mp3 file, and I have my research
assistant say the publishers' name, book title, chapter and section
information at the start of each.
This means at most I have files which are roughly 20 minutes long, and it's
very easy both to find things, and to pull out a section for bibliography
Personally i think audio manuals for anything that takes a deal of
explaining, ---- such as bgt, are a good idea, but they could do with
correct indexing, say by being split into appropriate sections and stuck in
If someone wants to read the manual all the way through they simply need to
play the folder in winamp (or similar), while if they want a particular
section they just need to open the file called 2.2.
Such would be my thought, and actually I have sometimes wondered if highly
complex, detailed games who's conceptualization is rather difficult such as
lone wolf or time of conflict would bennifit from an audio manual.
Beware the grue!
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