Smile. Oh, I wasn't accusing you of copying MOTA. I was merely
remarking/commenting on how glad I was that you were implamenting some
of the more advanced features/concepts I've used in developing my own
games. One thing I'm very interested in is realism. I.E. if you have a
shotgun you shouldn't be able to blow an enemy skeleton away from one
foot away. You need to stand back a few feet and then shoot it. Not
many accessible game developers have really added these kinds of more
advanced features/concepts which is a shame. As I pointed out it
really does change the tactics and strategy as you really have to
figure out the optimum min and max range for each weapon which is more
challenging than just shooting blindly at a target from any distance.
So I'm happy to know your next game will be using these kinds of game
On 3/17/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> Oh my intention is definitely not to copy/steal Mota. In fact I have been
> deliberately avoiding playing the latest betas while I am developing the
> core of my game, as to avoid unintentionally copying things from you. If I
> am faced with a new concept to implement and I have just finished playing
> Mota where this concept is addressed I might be tempted to just reuse this
> idea, where as if I have no idea how other games do it I am forced to think
> for myself and come up with something new. So for this reason I haven't
> played Mota for the last 4 or 5 months, as much as I would like to. So
> anything that may be similar in terms of implementation, is certainly not
> intentional and I apologize if you feel that this is the case.
> Kind regards,
> Philip Bennefall
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