the major issue I see in this is how to get the blind to play.
Its fine with the new gen of blind, ie those born in say the last 10 years say 2000 up or even 1995 or 1993 up, but anyone in the older generation which a lot are, have been used to blind games that will do everything because they are blind and they have always been easy. I must say that I was born in the 80s in fact its only in the last decade that the gaming industry has made any real advances.
We are in better shape than ever.
We have 3d environments and new filters and effect and up to 7.1 sound support.
We can use good sfx and voice almost if not on par with sighted gamers.
Its been shown that we can use servers for card games and strat games like quake and soundrts.
So its possible for us to expand.
there is currently not much of a gap between us and the sighted tech wise which is good. Graphics ofcause have no concern to us, but we are still small companies and not that large.
a major project takes years to write and is a big undertaking.
We also can't with the marketing base we have right now sell games in access of 100 or even 300 or more bucks.
Sighted stuff starts at around 100 bucks.
Also unlike sighted games that will eventually lower ours don't because well not in stores and other factors.
We can't make real cash to live off like the sighted.
And we can't just use the latest and greatest because our market is slower than the rest. If you have the ability to make your own music with the right gear or hire some to be made then cool. Else you will have to use libraries you buy or get off the net for free and baring in mind if done legally the free libs have poor quality.
All this and then the fact that like everyone else there are copywrite issues.
ANd licencing issues.
Sighted companies usually can handle being sued or can nagotiate something or can pay large fees and stand to sell millions.
But we can't because of market size and because we have a specialised market.
There are vary few of the new gen that wish to try at least.
I wish to try, there are some of the devs new and old that are trying, a load of new blood has been found through university projects and audiogames.net but most of the major devs remain quiet or non existant for the most part.
At least that is what I see as a player.
At 08:47 a.m. 18/03/2011, you wrote:
Hi Tom.

Funnily enough there is a very similar 2D version of that style of puzle in junk man's stage in MEga man 7 for the Snes, where using one of Mega man's weapons can cause metal bricks to fall down from the cieling into a pit of liquid metal. Only problem is, they start sinking so you need to be fairly sparing with that particular weapon.

I'll certainly be interested to see more of these sorts of things in audio.

Beware the grue!

dark.

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