Actually, a litle correction. Only one mega man game has ever! had a scoring
system, and that was the first game on the Nes in 1986.
from mm2 to the present day, all mega man games have had no direct scoring
Occasionally there are rewards for performing a difficult tasks such as
extra weapons ---- for instance by collecting all items in mega man x, you
can gain the ability to throw the powerful Hadoken fireball from the street
fighter series (though it has limited use), but none have had an arcade
style scoring system.
In fact, like most of my favourite games, the mega man series are not arcade
stye games at all, rather the point of each game is getting through it,
finding all items and defeating all bosses.
As I said, realism, ----- even for robots batling in the future, is only a
slight concern, but good game design and consistancy is deffinately there.
This is however probably just as you say a point of general disagreement,
and probably as much due to the fact I've played some wonderful, none
realistic game such as Mario, Metroid, Kirby, mega man, and Donkey Kong
country as anything else, ----- mostly because the more realistic games like
Resident and evil and tomb raider don't tend to be visually accessable.
A side scroller like alien 3 on the snes or Mega drive though, which is I
think what you'd call realistic, certainly does! have a minimum range for
weapons, limited amo and well thought out physics, so I have seen it done
before, I've just never really thought realism was as much a concern in the
majority of games unless, like resident evil or possibly alien 3 they
directly attempt to be realistic simulations of some sort.
Beware the Grue!
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.