Ah yes, I read about this a few weeks ago. It seems like a neat idea but I
personally think it has a ways to go before it would be practical. It is
terribly inefficient at the moment since it takes an enormous amount of 3d data
from the kinect but only translates that into 5 feedback points. It is on the
right track though.
--- On Wed, 3/23/11, Ron Kolesar <kolesar16...@roadrunner.com> wrote:
> From: Ron Kolesar <kolesar16...@roadrunner.com>
> Subject: [Audyssey] For my fellow gamers.
> To: "Audyssey" <firstname.lastname@example.org>
> Date: Wednesday, March 23, 2011, 6:28 PM
> For my fellow blind gamers and flight
> simulator friends.
> Please read the info that is down below.
> I would like to know if we might be able to use this new
> technology with our
> hand to ear games and or to the flight simulators to bring
> thim to life.
> We also probably could use it with the wii interface to
> make it more blind
> Here's to maybe to bring the virtual reality games into the
> world of blind
> Will deeply appreciate any feedback on this since I need to
> find a new USB
> controller that will work with the H to E games and TDV but
> also work in the
> world of windows seven and the world of the 64 bit
> processor world.
> Now the info is down below.
> You all now know as much as I do on the unit.
> Just thought I'd share.
> Kinect Video game controller acts as sensor in mobility
> system for
> > blind
> > The Microsoft Kinect (TM) video game controller is
> everywhere. I saw a kid
> > playing a video game with one at Sam's club yesterday,
> and was impressed
> > at
> > how the avatar on the screen followed the kid's
> movements as he stood in
> > front of the Kinect console. Obviously this nifty
> device is inspiring some
> > new ideas, because a grad student project at
> Universität Konstanz in
> > Germany
> > has turned out a really cool wearable navigation
> system for the blind. The
> > Kinect sits atop a hard-hat (extra dorky looking, but
> it's good because it
> > gets the sensor up high and out of the way.) It is
> connected to a fabric
> > belt with several vibrators that are probably used to
> indicate proximity
> > to
> > a wall or solid object, and there is an audible voice
> > navigational moves. It's sort of complicated to
> explain but the YouTube
> > video shows it pretty well and the Slashgear article
> link I'm including
> > does
> > an even better job.
> > Kinect is a trademark of Microsoft.
> > mailto:
> > wa0...@arrl.net
> > Link to Slash gear article:
> > http://www.slashgear.com/kinect-bringing-sight-to-the-blind-sorta-16140417/
> > Ron Kolesar
> -----Inline Attachment Follows-----
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