Hi,
While we're on the subject of shooting games, I thought I'd send the link to
a game I've had in the works for awhile now.
http://dl.dropbox.com/u/3515620/Shoot.zip

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Wednesday, March 23, 2011 9:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More on shooting range

Thanks, those are good suggestions. I'm making a list.

On 3/23/2011 10:28 PM, Charles Rivard wrote:
> I missed 3 out of 750 on my first attempt, and those were early on in 
> the game.  It sounded like a bottle was launched, but two had been 
> launched at or very near the same time from the same location, and I 
> missed the second one.
>
> What I would like to see down the road are the option to turn off the 
> music, and a speed increase as you progress, or maybe different skill 
> levels that work something like this:  Level 1:  No speed variance, 
> and you can shoot as many times as you can before the bottle lands.  
> Level 2:  The speed of the launching of the bottles increases after 
> about 50, 100, 150, and so on, and the bottles also fall faster with 
> each increase, but you can still shoot as often as necessary.  Level 
> 3:  Highest skill level:  Same as level 2, but only 1 shot per bottle 
> is allowed.
>
> I think this would be a cool game with these options.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it 
> to heart.
> ----- Original Message ----- From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, March 23, 2011 5:31 PM
> Subject: Re: [Audyssey] More on shooting range
>
>
>> Well tom, that is going some indeed!
>>
>> I do confess though i got a litle tired after around 100 bottles, 
>> ----  obviously my attention span is not the equal of yours, ;D.
>>
>> Beware the grue!
>>
>> Dark.
>> ----- Original Message ----- From: "Thomas Ward" 
>> <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, March 23, 2011 8:58 PM
>> Subject: Re: [Audyssey] More on shooting range
>>
>>
>>> Hi Dark,
>>>
>>> Yeah. Although, I've got you beat by a mile. I fired 500 shots and
>>> only 3 misses.So the game definitely could use with more difficulty
>>> the longer it plays. This way I could probably have fired 1,000 shots
>>> and not missed hardly any bottles. Its a good game, but a tad bit too
>>> easy.
>>>
>>>
>>>
>>> On 3/22/11, dark <d...@xgam.org> wrote:
>>>> I've given shooting range another try.
>>>>
>>>> Firstly as I said, sounds are great, ---- though I'm less sure of 
>>>> the "turn
>>>> off jaws" warning at startup, ---- afterall I'm using Hal which you
>>>> certainly don't need to turn off.
>>>>
>>>> Other than that, as I said, I do like the sfx, however maybe yo0u 
>>>> could
>>>> considder adding some more to the game, for instance some methods 
>>>> of making
>>>> things harder.
>>>>
>>>> thus far I find it a litle too easy, for instance here's my score 
>>>> and bare
>>>> in mind this was only my second game:
>>>>
>>>> 1Misses. 127Hits. Shots: 128. Accuracy: 99%.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>> ---
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>>>
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>
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-- 


Casey Mathews
www.webfriendlyhelp.com


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