Ah, rather weerd it doesn't work, perhaps if someone like Phil knows Josh
they could give him a poke on this subject, and on the matter of 3D sound.
Compared to the Gma engine or terraformers, Monkey business seems to me so
imprecise as to be unplayable.
in fact I think it's probably the only audio game I slightly regret buying
sinse the confusing sound pluss my general trouble with spacial navigation
means I've never got anywhere in it.
At the time I bought it, there was no demo and I was going on Kelly
sepergia's review which, while an exceptionally good review really didn't
show the difficulty I would have with the 3D navigation in the game, sinse
Kelly was a lot better at it than I am ;D.
Stil I can always practice, and this way if Josh ever does improve things I
have a copy.
Beware the grue!
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