Hi Phil.
Actually, following the professor was never the bit I had trouble with and
did it first time I played the game.
I just waited for the professor to get a bit ahead then kept his footsteps
or humming in the center of my sterrio field, occasionally adjusting with
either right and left arrows or ctrl arrows, ---- much as in fact I do when
doing the follow the truck mission in tank commander.
sinse there isn't much other sound going on at the time it's fairly easy to
isolate the prof from everything else.
it's the jungle that really gives me trouble.
firstly, the tracking of sound sources seems amazingly imprecise. Frequently
I'll here an object bleep in my locator of say the sword or a coin, center
it, walk towards it and go right past.
Then, the placement of sounds relative to obstacles seems very dodgy.
Frequently I'll here something but not be able to get to it and go slamming
into a tree, this is true of both stationary objects, and moving ones and
makes catching monkies a right royal pest. For someone who navigates by
markers and directional memory rather than by actually creating a mental map
of the terrain, this is frankly a nightmare, because it means I cannot
accurately work out where sound markers of certain things are and plan
routes around that without slamming head on into something.
Just to make things even harder, there is no handy backup as in the gma
engine of things like scan or object identity menues, so I can't get a 360
or 180 scan around me, ---- the sonar I find nearly useless.
Finally, it seems the engine has no distinction betwene forground sound
sources eg, object sounds or purely sound objects which move in the 3D
field, and background ones, ie, constant ambience. Everything seems to have
the same volume, which makes distinguishing one from the other a right pest.
this is why, even with the manual description, I find the jungle and the
game generally so hard to play, ---- pluss of course there are a few
mechanical issues with the game, such as the way you can't swing your
net, ---- or even actually navigate very well, while swimming, it always
seems when I'm just about to gnab one of those bloody monkies it dives into
the river, and not only can I not use my net but I end up getting
disorientated and swept of somewhere else, ---- often to my doom!
Actually Phil, even though Sarah is probably a more complex game overall,
especially in terms of many sound objects, I find it far easier to play
owing to the good sound positioning and distinction, handy review commands
and precise location of sounds in the Gma engine.
Beware the grue!
Dark.
---
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