Mmm haiden, actually this isn't the case.

Angela doesn't have a jetpack that automatically keeps moving her upwards higher and higher while you hold the keys down, rather she has a max jump hight and can jump any distance up to or including that hight but no more.


So, say a long press will jump her at most two meaters, a short tap will jump her half a meater, a medium tap will jump her one meater etc.

This stil leaves lots of room for draw bridges and unjumplable chasms, but also means jumping reacheable gaps will be far more difficult.

to anyone who has ever played pretty much any mainstream side scroller produced any time sinse about 1982, (I can't recall if original Donkey Kong had it, though I know for a fact the first, two player mario brothers battle game certainly did), this design concept will be very familiar indeed, even though for some odd reason it's not been seen in audio yet.

Actually it's something which has become quite a fine art in mainstream side scrollers and give the games a good degree of their challenge, imho it's about time someone did it in an audio game.

Beware the Grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 12:29 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011


Hi Thomas,
The only problem I see with your jumping system is, we lose a lot of the
elements, like drawbridges and such if Angela can just continue jumping
higher and higher.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 01, 2011 12:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/31/2011

Hi Dark,

Hmmmm...Well, you are right about AT&T Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark <d...@xgam.org> wrote:
Hi tom.

Having spent the week betwene boxing day and new years day of Christmas
prostrated with the flue myself, very irritating sinse I had such a bad
sore
throat I didn't even want to speak for fear of damaging my voice, so had
to
resort to a combination of Typing stuff on my laptop and sign language.

Eitherway I actually really sympathize at the moment, and am glad you,
Mrs.
Ward and your son are now all recovered.

on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for precisely
the same reason, and that also counts using winfrotz tts and playing muds
as
well as games like lone wolf or Jim's.

Daniel is of course Tom's british brother, and in fact to me sounds very
bbc
news (I did find your description of Tom as a newcaster rather amusing),
so
I do understand the reasoning here.

in fact my only problem with daniel is it has preset speaking of
abbreviations which (unlike with orphius), you can't alter.

So I do have to get used to being told I've selected manuscript sapi as my
default voice or that my character has 13 hp 12 mana and two street (for
staminer points noted as st on the display).

All this aside I do understand your use of Tom in most games, ---- however
there is one title where I would beg to disagree.

Startrek final conflict, sinse Crystal while not actually! the startrek
computer voice, does sound similar enough to it imho to actually
contribute
to the atmosphere of the game.

usually I wouldn't mind a synth voice in games so long as it is a good one
and so long as it's just speaking menues and not playing a character, but
to
me playing stfc, crystal actually seemed to be a character, and made the
games' immersion far more complete.

If Switching to Tom for the next version of stfc is a must, ---- fair
enough, but if (sinse you already have some startrek voice clips
recorded),
you might considder keeping Crystal just for the startrek games because of
the happy accident of her resembling the computer, --- that would imho be
a
good thing.

As you know I'll be looking forward to seeing analogue movement finally!
make it into an audio game, and I'm a big exploration fan so will be very
much looking forward to both mota games.

Also as per my ambience artical, it'll be great to have more music, imho a
wonderful way of showing different environments and parts of the
underground
without having to worry about inserting lots of background details.

Beware the grue!

dark.


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