As I've said before, I do have trouble understanding spacial relations and
forming mental maps of physical spaces, but I have every intention of
playing 3D mota successfully so will be willing to make suggestions when the
As regards audio perspectives I beg to disagree that audio third person is
I would class as third person any game where you do not move relative to the
characters position but in an absolute manner related only to a players'
overview, where you can here the characters' position by their movements
rather than knowing their position by the sound around them, even if this
sound scrolls ie, becomes specific slightly to the area of the characters
current position though not immediately related to what the character
So for instance, games like Treasurehunt, night of parasite, self destruct
or the dungeon view of entombed played on a grid style view where you move
north sound east and west without turning, where you can here sounds behind
the characters' position and where you here a distinct character movement
for changes in position such as a stepping sound as third person, albeit
that the audio scrolls.
In another sense, I'd class alien outback as third person because you judge
your own spaceship's position by both the sound of it's jets and the sounds
around it, rather than the sounds instantly moving as in troopanum, one
reason the play field is rather a lot larger than the sterrio field and you
can only center a ship's position when it is close.
It probably isn't half as important a distinction in audio, sinse given the
smaller field of reference, scrolling sound audio that alters with a third
person character movement and first person immediate character audio which
represents directly what is around the character aren't too different in
informational content generally, where as obviously the difference in visual
content betwene seeing only what your character sees and seeing everything
around them can be pretty major.
Beware the Grue!
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