Hi Tom.

As I've said before, I do have trouble understanding spacial relations and forming mental maps of physical spaces, but I have every intention of playing 3D mota successfully so will be willing to make suggestions when the time comes.

As regards audio perspectives I beg to disagree that audio third person is entirely impossible.

I would class as third person any game where you do not move relative to the characters position but in an absolute manner related only to a players' overview, where you can here the characters' position by their movements rather than knowing their position by the sound around them, even if this sound scrolls ie, becomes specific slightly to the area of the characters current position though not immediately related to what the character themselves hears.

So for instance, games like Treasurehunt, night of parasite, self destruct or the dungeon view of entombed played on a grid style view where you move north sound east and west without turning, where you can here sounds behind the characters' position and where you here a distinct character movement for changes in position such as a stepping sound as third person, albeit that the audio scrolls.

In another sense, I'd class alien outback as third person because you judge your own spaceship's position by both the sound of it's jets and the sounds around it, rather than the sounds instantly moving as in troopanum, one reason the play field is rather a lot larger than the sterrio field and you can only center a ship's position when it is close.

It probably isn't half as important a distinction in audio, sinse given the smaller field of reference, scrolling sound audio that alters with a third person character movement and first person immediate character audio which represents directly what is around the character aren't too different in informational content generally, where as obviously the difference in visual content betwene seeing only what your character sees and seeing everything around them can be pretty major.

Beware the Grue!


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